Minigame for Game Design Workshop 2026

Break Rhythm

DDR Atari Breakout Hybrid game

Press arrow keys when arrows are aligned

Balls spawn when arrows are pressed at correct time

Use balls to break the bricks above them to win the game!

Keybinds:

Up Down Left Right arrows to hit the moving arrows

Left/Right arrows or A & D to move paddle

Press R to Restart

Published 5 days ago
StatusReleased
PlatformsHTML5
AuthorKlunk06
GenreRhythm
Made withUnity
Tags3D, Breakout
ContentNo generative AI was used

Download

Download
MasonMainGDWSMinigameWindowsBuild.zip 36 MB

Comments

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Game: Break Rhythm

Developer: Mason (Klunk06)

Playtester: Onyx Swanson

Date & Time: 10/6, during classtime

Version: Final

Build: WebGL

Play Sessions: Couple of times

Positive: I like how well the split screen is done. There’s probably a good way to do this in Unity that I’m just unaware of, but until I learn I’m just going to assume you’re a genius and you did that manually. I also just generally find the concept good and I appreciate the simplicity of it, and how easy it is to understand and operate.

Suggestions: I think the two minigames could either use a tie in to one another in scores (maybe missing arrows also loses you points) or another gimmick that doesn’t make you feel like you’re playing two minigames for no purpose. I also think that the left side could use more colors than default Unity gray, but I wouldn’t blame you if you didn’t change it.

Notes: Hi Mason

(1 edit)

  • Game: “Break Rhythm”
  • Developer: Mason (Itch.io Creator Name: Klunk06)
  • Playtester: Amanda Garny
  • Date & Time: Friday, October 9, 2026
  • Version: Final Version
  • Build: I played the WebGL build in-browser on itch.io.
  • Play Sessions: 5 Play Sessions, roughly 27-36 seconds each (shortest/longest runs).
  • Positive: (1) I personally like how the colors of the arrows and balls are the same on each side of the screen, and the background colors are similar enough to not be distracting but different enough to still feel a clear distinction between both sides. I appreciate not losing points for balls falling past the bar, as a new ball is spawned with each arrow hit. (2) I also like the information the end screen provides: Win/Lose, Score, Missed Arrows, Time, as well as a restart option without refreshing the page. I also like how the balls spawned on the left side appear to leave the bar at a randomized angle, it gives some more variation rather than if they all just shot straight forward.
  • Suggestions: (1) It seems as though the “Time to Beat” only records the time from that run, I tested this by letting a game run extra long after achieving 27 seconds. The subsequent run came in at 51 seconds. I think perhaps changing the text to simply “Time:” or coding the game to retain your lowest score in the session without refreshing the page could make this more clear. (2) As this game is a “DDR/Atari Breakout hybrid”, I also think it could be interesting to add some kind of point system with the arrows, such as bonus points for “Perfect” arrow hits, slightly less for “Great”, baseline for “Good”, etc. This could add some more variation to top scores, making a high/perfect score more coveted.
  • Major Issues: I did not notice any major issues.
  • Notes: N/A (Listed above)